Systems-focused engineer specialising in interactive platforms and production-hardened real-time experiences.
DOC: ET-FOUNDERS-2026HQ: CAPE TOWN, ZA
Ridhô is a systems-focused engineer with over a decade of experience building interactive applications, games, and immersive experiences that connect people. He brings a rare blend of creativity and analytical thinking, transforming complex, fragmented systems into intuitive, scalable solutions.
His work spans Unity development, AR/VR, and backend infrastructure, with a strong emphasis on refactoring and strengthening production systems. Ridhô specialises in the engineering discipline required to keep high-traffic public installations and live game environments stable, performant, and maintainable over time.
He leads technical architecture and platform reliability, ensuring systems are robust, scalable, and ready for long-term operation.
Projects
Wonderdal Children's Park
LOCATION: Stellenbosch, South Africa
Solo-developed multiple Unity applications for an immersive and interactive edutainment experience. Designed and implemented a dynamic character builder enabling children to carry their customised character through each app. Continued to lead support and maintenance for years after deployment, managing a team of junior developers to improve applications and keep them up to date with the latest tech stack.
UnityMongoDBDockerPython
Mishkat Nuclear & Renewable Energy Exhibit
LOCATION: Saudi Arabia
Interactive games for young children teaching the basics of sun, wind, and geothermal renewable energy. Built in Unity with integrated Phidget controllers and Orbbec depth sensors. Led a team of junior developers implementing real-time fixes, updates, and improvements while the exhibits were live.
UnityC#PhidgetOrbbec
MOSTI — Museum of Science and Technology in Islam
LOCATION: KAUST, Saudi Arabia
Exhibits highlighting contributions made by Muslim scholars to science and technology. The accompanying games were built in Unity, forming an immersive exploration of various artefacts and relics. Led a team of junior developers during the live phase, handling daily monitoring, active error identification, and real-time debugging.
UnityC#Phidget
Air France Destination AR
LOCATION: Cape Town, South Africa
Solo-developed an augmented reality app displaying 3D models, digital stories, and content over a map of Cape Town. A proof of concept demonstrating possibilities for in-flight entertainment, destination marketing, and linking digital and real worlds.
UnityiOSARKit
Amazon Fashion Week Digital Catwalk
LOCATION: Berlin, Germany
Research and development of cloth simulation for moving clothing as part of a digital catwalk experience at Amazon Fashion Week.
UnityCloth Simulation
SAASSC Museum
LOCATION: Kuwait City, Kuwait
Created a number of Space and Arabic Golden Age themed interactives for the Sheikh Abdullah Al-Salem Cultural Centre using Microsoft Kinect depth sensors.
UnityC#Kinect
Angry Birds Interactive Obstacle Course
LOCATION: St Petersburg, Russia
Developed a companion app for the obstacle course at the Angry Birds Activity Park in the Europolis Shopping Centre.
UnityC#
Saudi Aramco Energy Science Centre
LOCATION: Saudi Arabia
Worked on complex interactives as part of a 40+ exhibit installation at the King Abdulaziz Centre for World Culture.